Foundation Guide

Study Timer

📄 60 Pages 🎯 Stage: See It Work 📦 Output: foundation.py

What this page does

Imports the core Tkinter module that provides all windowing and widget capabilities.

Part: Foundation

Section: Module & Runtime Boundary

Depends on: None

This step is part of the larger process of establishing which tools the application is allowed to use.

Code (this page)

python
import tkinter as tk

Explanation

  • tkinter is Python's standard GUI library
  • Aliased as tk for shorter references throughout the code
  • Provides windows, buttons, labels, and layout management
  • No application logic runs yet—this only makes GUI tools available

Why this matters

Without this import, Python cannot create windows or any visual interface. This single line unlocks the entire GUI capability of the application.

This page will later include a diagram showing tkinter as the GUI foundation.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • ModuleNotFoundError: No module named 'tkinter' — Tkinter not installed
  • Using Tkinter instead of tkinter (Python 3 uses lowercase)
How to recover:
  • Verify Python installation includes Tkinter (standard on most systems)
  • Use lowercase tkinter

What this page does

Imports the time module for clock display and accurate countdown timing.

Part: Foundation

Section: Module & Runtime Boundary

Depends on: Page 1

This step is part of the larger process of enabling time-based functionality.

Code (this page)

python
import time

Explanation

  • time.strftime() formats the current time for the clock display
  • time.monotonic() provides a clock that never goes backward
  • Standard library module with no external dependencies
  • Essential for both display and countdown accuracy

Why this matters

Without the time module, we couldn't display the current time or measure elapsed time accurately. The monotonic clock is critical for drift-free countdown timing.

This page will later include a diagram comparing wall-clock time vs monotonic time.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Naming a local file time.py (shadows the module)
How to recover:
  • Ensure no local file named time.py exists in your directory

What this page does

Imports the Optional type hint for expressing nullable values.

Part: Foundation

Section: Module & Runtime Boundary

Depends on: Page 2

This step is part of the larger process of establishing type safety.

Code (this page)

python
from typing import Optional

Explanation

  • Optional[float] means "either a float or None"
  • Used for timing variables that may be unset
  • Improves code clarity and enables IDE support
  • No runtime cost—purely for documentation and tooling

Why this matters

Without Optional, return types like "float or None" would be ambiguous. This type hint documents intent directly in variable declarations.

This page will later include a diagram showing Optional[float] semantics.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Misspelling as optional (must be capitalized)
  • Forgetting the from typing prefix
How to recover:
  • Use exact form: from typing import Optional

What this page does

Creates a dedicated object to hold all mutable runtime state of the countdown timer.

Part: Foundation

Section: Domain State

Depends on: Page 3

This step is part of the larger process of separating state from behavior.

Code (this page)

python
class TimerState:
    """Transient runtime state for the countdown timer."""

    def __init__(self, duration_seconds: int):
        self.remaining_seconds: int = duration_seconds
        self.is_running: bool = False
        self.alarm_triggered: bool = False

Explanation

  • remaining_seconds tracks how much time is left on the countdown
  • is_running indicates whether the timer is actively counting down
  • alarm_triggered prevents the alarm from firing more than once
  • Takes initial duration as parameter (comes from app constant)
  • This object is never saved to disk—it exists only while running

Why this matters

Without a dedicated state object, timer variables would be scattered. This creates a single source of truth for runtime behavior. State transitions (start, pause, reset, alarm) all modify this one object.

This page will later include a state diagram showing the three fields and their relationships.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing colon after class definition
  • Forgetting self parameter in __init__
How to recover:
  • Verify class syntax matches exactly
  • Check that all three attributes are assigned inside __init__

What this page does

Defines the main application controller that owns the window, state, and behavior.

Part: Foundation

Section: Application Shell

Depends on: Page 4

This step is part of the larger process of establishing architectural authority.

Code (this page)

python
class StudyTimerApp:
    """Main application controller."""

Explanation

  • All application behavior will live inside this class
  • This object coordinates UI, timing, and state
  • External code interacts only through this controller
  • No logic is executed yet—this establishes structure

Why this matters

Without a central controller, behavior would be distributed across functions and global variables. This class becomes the single entry point for understanding the application.

This page will later include a box diagram showing StudyTimerApp as the container.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing colon after class name
  • Incorrect capitalization
How to recover:
  • Use PascalCase: StudyTimerApp
  • Include colon after class name

What this page does

Declares fixed timing values used throughout the application.

Part: Foundation

Section: Application Shell

Depends on: Page 5

This step is part of the larger process of centralizing magic numbers.

Code (this page)

python
# Timing constants
    TICK_INTERVAL_MS = 200
    CLOCK_UPDATE_MS = 1000

Explanation

  • TICK_INTERVAL_MS controls how often the timer logic runs (200ms = 5 times per second)
  • CLOCK_UPDATE_MS controls how often the clock display updates (1000ms = once per second)
  • Constants are defined once and reused everywhere
  • Class-level constants shared by all instances

Why this matters

Without named constants, 200 and 1000 would appear scattered throughout the code. Changing timing behavior would require hunting through multiple locations. This centralizes timing decisions.

This page will later include a table showing each constant and where it's used.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Constants defined outside the class (wrong indentation)
  • Using lowercase names (violates convention)
How to recover:
  • Indent constants inside the class body
  • Use SCREAMING_SNAKE_CASE for constants

What this page does

Declares the hardcoded countdown duration used by the timer.

Part: Foundation

Section: Application Shell

Depends on: Page 6

This step is part of the larger process of defining fixed application behavior.

Code (this page)

python
DEFAULT_DURATION = 25 * 60  # 25 minutes in seconds

Explanation

  • 25 minutes is the classic Pomodoro technique duration
  • Stored in seconds (1500) for internal calculations
  • Expression 25 * 60 is clearer than raw 1500
  • This is a class constant—hardcoded, not user-configurable

Why this matters

Foundation stage uses hardcoded values. This constant is the single source of truth for the countdown duration. Later stages (Configuration) will replace this with user-adjustable settings.

This page will later include a diagram showing DEFAULT_DURATION flow through the app.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using 25 / 60 instead of 25 * 60 (division vs multiplication)
  • Placing outside the class
How to recover:
  • Minutes to seconds requires multiplication
  • Keep constant inside class body

What this page does

Creates the initialization method that sets up the application.

Part: Foundation

Section: Application Shell

Depends on: Page 7

This step is part of the larger process of establishing the startup sequence.

Code (this page)

python
def __init__(self, root: tk.Tk):
        self.root = root
        self.root.title("Academic Study Timer")
        self.root.resizable(False, False)

Explanation

  • Stores the Tk root window for later use
  • Sets a descriptive window title
  • Prevents resizing to preserve layout integrity
  • Type hint tk.Tk documents the expected argument

Why this matters

Without storing the root window, later methods cannot schedule callbacks or modify the window. Without disabling resize, users could break the layout.

This page will later include a screenshot of the empty window with title bar.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting self parameter
  • Typo in method name (__init_ vs __init__)
How to recover:
  • Verify __init__ has both self and root parameters
  • Use double underscores on both sides

What this page does

Creates the initial runtime timer state using the hardcoded default duration.

Part: Foundation

Section: Application Initialization

Depends on: Page 8, Page 4 (TimerState class exists)

This step is part of the larger process of preparing runtime state.

Code (this page)

python
# Timer state
        self.timer_state = TimerState(self.DEFAULT_DURATION)

Explanation

  • Instantiates TimerState with the hardcoded duration constant
  • Sets remaining_seconds to 1500 (25 minutes)
  • Initializes timer in a non-running, non-alarmed state
  • Creates the single source of truth for runtime behavior

Why this matters

Without creating TimerState, there would be no countdown to manage. Using the class constant ensures consistency between initialization and reset.

This page will later include a diagram showing DEFAULT_DURATION → TimerState initialization.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • TimerState class not defined before StudyTimerApp
  • Forgetting self. prefix
How to recover:
  • Ensure TimerState class appears before StudyTimerApp in the file
  • Use self.timer_state to store on instance

What this page does

Sets up internal variables used for accurate time tracking.

Part: Foundation

Section: Application Initialization

Depends on: Page 9

This step is part of the larger process of enabling drift-free countdown timing.

Code (this page)

python
# Timing bookkeeping
        self._last_tick_time: Optional[float] = None
        self._accumulated_time: float = 0.0

Explanation

  • _last_tick_time stores the previous tick timestamp (None when not running)
  • _accumulated_time stores fractional seconds between ticks
  • Both prefixed with _ to indicate internal use
  • These prevent timing drift and handle tick jitter

Why this matters

Without tracking elapsed time between ticks, the countdown would drift based on UI responsiveness. Without accumulating fractional seconds, the timer would lose precision.

This page will later include a timeline diagram showing tick intervals and accumulated time.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing Optional import from typing
  • Using wrong type annotation syntax
How to recover:
  • Verify from typing import Optional is in imports
  • Use Optional[float] with brackets, not parentheses

What this page does

Delegates all UI creation to a dedicated method.

Part: Foundation

Section: Application Initialization

Depends on: Page 10

This step is part of the larger process of separating initialization from layout.

Code (this page)

python
# Build UI
        self._build_ui()

Explanation

  • Calls a separate method to construct all widgets
  • Keeps __init__ readable and linear
  • Ensures UI is built after all state is initialized
  • Method will be defined later in the code

Why this matters

Without delegation, `__init__` would grow to hundreds of lines. Separating "prepare data" from "build visuals" keeps code organized and maintainable.

This page will later include a flowchart showing __init__ calling _build_ui.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • AttributeError if method not yet defined (expected at this stage)
  • Missing parentheses: _build_ui vs _build_ui()
How to recover:
  • This error resolves when _build_ui is implemented
  • Ensure parentheses are present for method call

What this page does

Starts the recurring clock update and timer tick loops.

Part: Foundation

Section: Application Initialization

Depends on: Page 11

This step is part of the larger process of enabling continuous, non-blocking updates.

Code (this page)

python
# Start background updates
        self._update_clock()
        self._tick()

Explanation

  • _update_clock() updates the live time display every second
  • _tick() drives the countdown logic at regular intervals
  • Both methods reschedule themselves using root.after()
  • No threads are created—all execution stays in Tkinter's event loop

Why this matters

Without background updates, the clock would freeze and the timer would never count down. Using `root.after()` keeps the UI responsive without threading complexity.

This page will later include a diagram showing the event loop with scheduled callbacks.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Methods not yet defined (expected at this stage)
  • Missing parentheses on method calls
How to recover:
  • Errors resolve when methods are implemented
  • Ensure both calls include parentheses

What this page does

Creates the top-level layout frame that holds all widgets.

Part: Foundation

Section: UI Composition

Depends on: Page 11 (_build_ui is called)

This step is part of the larger process of establishing the widget hierarchy.

Code (this page)

python
def _build_ui(self):
        """Construct all UI elements."""
        # Main container
        main_frame = tk.Frame(self.root, padx=20, pady=20)
        main_frame.pack(fill=tk.BOTH, expand=True)

Explanation

  • main_frame serves as the root container for all UI elements
  • Padding (padx, pady) creates visual spacing from window edges
  • fill and expand allow the frame to occupy all available space
  • All subsequent UI elements will attach to this frame

Why this matters

Without a container frame, widgets would attach directly to the root window, making layout changes difficult. This establishes a single containment hierarchy.

This page will later include a wireframe showing the main_frame with padding margins.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting self parameter in method definition
  • Using wrong parent (not self.root)
How to recover:
  • Verify method signature is def _build_ui(self):
  • Ensure frame's parent is self.root

What this page does

Creates a horizontal container for the live clock display.

Part: Foundation

Section: UI Composition → Header

Depends on: Page 13 (main_frame exists)

This step is part of the larger process of building the header section.

Code (this page)

python
# Clock header
        clock_frame = tk.Frame(main_frame)
        clock_frame.pack(fill=tk.X, pady=(0, 15))

Explanation

  • clock_frame contains the clock label and value
  • fill=tk.X stretches horizontally to match parent width
  • pady=(0, 15) adds 15 pixels of space below (asymmetric padding)
  • Separates clock from the timer display below

Why this matters

Without a dedicated frame, clock elements would mix with timer elements. The bottom padding creates clear visual separation between header and body.

This page will later include a wireframe showing clock_frame position.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using wrong parent (self.root instead of main_frame)
  • Symmetric padding instead of asymmetric (0, 15)
How to recover:
  • Ensure parent is main_frame (local variable)
  • Use tuple syntax: pady=(top, bottom)

What this page does

Adds the "Current Time:" text label that never changes.

Part: Foundation

Section: UI Composition → Header

Depends on: Page 14 (clock_frame exists)

This step is part of the larger process of labeling dynamic UI elements.

Code (this page)

python
tk.Label(
            clock_frame,
            text="Current Time:",
            font=("TkDefaultFont", 10)
        ).pack(side=tk.LEFT)

Explanation

  • Creates a Label widget with static text
  • Uses system default font at size 10
  • Packs to the left side of clock_frame
  • Not stored in a variable—never needs updating

Why this matters

Without a label, users would see a time value with no explanation. Left-packing ensures the label aligns with the dynamic value that follows.

This page will later include a screenshot showing "Current Time:" text.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong parent (not clock_frame)
  • Missing pack() call
How to recover:
  • Ensure parent is clock_frame
  • Chain .pack() directly after Label creation

What this page does

Creates the label that displays the actual current time, updated every second.

Part: Foundation

Section: UI Composition → Header

Depends on: Page 15 (static label exists)

This step is part of the larger process of displaying dynamic content.

Code (this page)

python
self.clock_label = tk.Label(
            clock_frame,
            text="",
            font=("TkDefaultFont", 10, "bold")
        )
        self.clock_label.pack(side=tk.LEFT, padx=(5, 0))

Explanation

  • Stored as self.clock_label for later updates by _update_clock()
  • Bold font differentiates dynamic content from static label
  • Left padding separates it from "Current Time:"
  • Initial text is empty—populated by the update method

Why this matters

Without storing as instance variable, `_update_clock` couldn't modify the text. This creates the target for the clock update loop.

This page will later include a screenshot showing the clock value.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting self. prefix
  • Bold not in font tuple
How to recover:
  • Use self.clock_label to store on instance
  • Font tuple with bold: ("FontName", size, "bold")

What this page does

Creates the bordered container that holds the countdown display and status.

Part: Foundation

Section: UI Composition → Countdown Display

Depends on: Page 14 (header complete)

This step is part of the larger process of visually grouping the timer area.

Code (this page)

python
# Timer display frame
        self.timer_frame = tk.Frame(
            main_frame,
            bd=2,
            relief=tk.GROOVE,
            padx=20,
            pady=20
        )
        self.timer_frame.pack(fill=tk.X, pady=(0, 15))

Explanation

  • Stored as self.timer_frame for alarm color changes later
  • bd=2 creates a 2-pixel border
  • relief=tk.GROOVE gives an inset appearance
  • Internal padding separates content from borders
  • Bottom margin separates from controls below

Why this matters

Without a bordered frame, the countdown would float in empty space. Storing as instance variable enables alarm state to change the background color.

This page will later include a screenshot showing the grooved border.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting self. prefix
  • Using wrong relief style
How to recover:
  • Store as self.timer_frame for alarm functionality
  • Use tk.GROOVE (not string "groove")

What this page does

Creates the large label that shows the remaining time in MM:SS format.

Part: Foundation

Section: UI Composition → Countdown Display

Depends on: Page 17 (timer_frame exists)

This step is part of the larger process of displaying the countdown prominently.

Code (this page)

python
# Countdown label
        self.countdown_label = tk.Label(
            self.timer_frame,
            text=self._format_time(self.timer_state.remaining_seconds),
            font=("TkFixedFont", 48, "bold")
        )
        self.countdown_label.pack()

Explanation

  • Stored as self.countdown_label for countdown updates
  • Large font size (48) makes time highly visible
  • Uses _format_time() to display initial value as MM:SS
  • Fixed-width font ensures consistent digit spacing
  • Centered within timer_frame by default pack behavior

Why this matters

Without a large, prominent display, users couldn't see the countdown at a glance. Storing as instance variable enables the tick loop to update the display.

This page will later include a screenshot showing "25:00" in large text.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • _format_time not yet defined (expected)
  • Wrong parent (should be self.timer_frame)
How to recover:
  • Error resolves when _format_time is implemented
  • Ensure parent is self.timer_frame

What this page does

Creates the label that shows the current timer state (Ready, Running, Paused, Time's Up).

Part: Foundation

Section: UI Composition → Countdown Display

Depends on: Page 18 (countdown label exists)

This step is part of the larger process of communicating timer state.

Code (this page)

python
# Status label
        self.status_label = tk.Label(
            self.timer_frame,
            text="Ready",
            font=("TkDefaultFont", 12)
        )
        self.status_label.pack(pady=(10, 0))

Explanation

  • Stored as self.status_label for state change updates
  • Smaller font than countdown (12 vs 48)—secondary information
  • Initial text "Ready" matches initial state
  • Top padding separates from countdown display

Why this matters

Without a status label, users would have to infer state from button availability. This explicitly communicates what the timer is doing.

This page will later include a screenshot showing "Ready" below countdown.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong parent widget
  • Forgetting self. prefix
How to recover:
  • Ensure parent is self.timer_frame
  • Store as self.status_label

What this page does

Creates a horizontal container for the control buttons.

Part: Foundation

Section: UI Composition → Controls

Depends on: Page 17 (timer display complete)

This step is part of the larger process of organizing control elements.

Code (this page)

python
# Control buttons
        controls_frame = tk.Frame(main_frame)
        controls_frame.pack(fill=tk.X)

Explanation

  • Local variable—buttons are stored individually instead
  • fill=tk.X stretches to parent width for button distribution
  • No bottom padding needed—this is the last element
  • Contains Start, Stop, and Reset buttons

Why this matters

Without a container frame, buttons would need individual positioning. This groups controls and enables even distribution across the width.

This page will later include a wireframe showing controls_frame.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong parent (should be main_frame)
How to recover:
  • Ensure parent is main_frame

What this page does

Creates the button that starts or resumes the countdown.

Part: Foundation

Section: UI Composition → Controls

Depends on: Page 20 (controls_frame exists)

This step is part of the larger process of implementing user control.

Code (this page)

python
self.start_button = tk.Button(
            controls_frame,
            text="Start",
            width=10,
            command=self._on_start
        )
        self.start_button.pack(side=tk.LEFT, expand=True)

Explanation

  • Stored as self.start_button for state-based enabling/disabling
  • Fixed width of 10 characters for consistent sizing
  • command binds to _on_start method
  • expand=True with side=tk.LEFT distributes space evenly

Why this matters

Without storing as instance variable, the button couldn't be disabled during countdown. This creates the primary action trigger.

This page will later include a screenshot showing the Start button.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • _on_start not yet defined (expected)
  • Missing expand=True
How to recover:
  • Command reference errors resolve when method is implemented
  • Include expand=True for even distribution

What this page does

Creates the button that pauses the countdown.

Part: Foundation

Section: UI Composition → Controls

Depends on: Page 21 (Start button exists)

This step is part of the larger process of implementing user control.

Code (this page)

python
self.stop_button = tk.Button(
            controls_frame,
            text="Stop",
            width=10,
            command=self._on_stop,
            state=tk.DISABLED
        )
        self.stop_button.pack(side=tk.LEFT, expand=True)

Explanation

  • Stored as self.stop_button for state management
  • Initially disabled (state=tk.DISABLED)—can't stop what isn't running
  • Same width as Start for visual consistency
  • command binds to _on_stop method

Why this matters

Without initial disabled state, users could click Stop before Start. This implements UI-level guard that matches logical constraints.

This page will later include a screenshot showing the disabled Stop button.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting state=tk.DISABLED
  • Using string "disabled" instead of constant
How to recover:
  • Always use tk.DISABLED constant
  • Verify button appears grayed out

What this page does

Creates the button that resets the timer to its initial state.

Part: Foundation

Section: UI Composition → Controls

Depends on: Page 22 (Stop button exists)

This step is part of the larger process of implementing user control.

Code (this page)

python
self.reset_button = tk.Button(
            controls_frame,
            text="Reset",
            width=10,
            command=self._on_reset
        )
        self.reset_button.pack(side=tk.LEFT, expand=True)

Explanation

  • Stored as self.reset_button for potential state management
  • Initially enabled—reset is always valid
  • Same width as other buttons for consistency
  • command binds to _on_reset method

Why this matters

Without a reset button, users would need to restart the application. This returns the timer to its starting condition.

This page will later include a screenshot showing all three buttons.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Buttons not evenly distributed
  • Width inconsistent
How to recover:
  • Ensure all three have expand=True
  • Use width=10 for all buttons

What this page does

Converts raw seconds into human-readable MM:SS display format.

Part: Foundation

Section: Helper Utilities

Depends on: None (pure function)

This step is part of the larger process of displaying countdown values.

Code (this page)

python
def _format_time(self, seconds: int) -> str:
        """Convert seconds to MM:SS format."""
        minutes = seconds // 60
        secs = seconds % 60
        return f"{minutes:02d}:{secs:02d}"

Explanation

  • Integer division (//) extracts whole minutes
  • Modulo (%) extracts remaining seconds
  • f-string with :02d ensures zero-padded two-digit output
  • Returns string like "25:00" or "04:37"

Why this matters

Without formatting, users would see raw seconds (1500) instead of readable time (25:00). Zero-padding ensures consistent display width.

This page will later include input/output examples.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using / instead of //
  • Missing zero-padding
How to recover:
  • Use // for integer division
  • Use :02d format specifier

What this page does

Creates the method that updates the live clock display every second.

Part: Foundation

Section: Background Processes

Depends on: Page 16 (clock_label exists)

This step is part of the larger process of providing real-time feedback.

Code (this page)

python
def _update_clock(self):
        """Update the live clock display."""
        current_time = time.strftime("%H:%M:%S")
        self.clock_label.config(text=current_time)
        self.root.after(self.CLOCK_UPDATE_MS, self._update_clock)

Explanation

  • time.strftime("%H:%M:%S") gets current time in 24-hour format
  • config(text=...) updates the label
  • root.after() schedules next update without blocking
  • Method reschedules itself through the event loop

Why this matters

Without `root.after()`, the update would block the UI. Self-rescheduling creates a continuous, non-blocking update cycle.

This page will later include the after() cycle diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing self. on clock_label
  • Forgetting to reschedule
How to recover:
  • Use self.clock_label
  • Always include root.after() at end

What this page does

Creates the entry point for the recurring timer tick loop.

Part: Foundation

Section: Time Engine

Depends on: Page 12 (tick started)

This step is part of the larger process of driving the countdown.

Code (this page)

python
def _tick(self):
        """Process one tick of the countdown timer."""

Explanation

  • Method runs continuously via root.after()
  • Contains all countdown logic
  • Executes regardless of timer state
  • Docstring clarifies single-tick responsibility

Why this matters

Without a dedicated tick method, countdown logic would be scattered. This centralizes all timing behavior.

This page will later include a tick loop flowchart.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Typo in method name
  • Missing self parameter
How to recover:
  • Use exact name: _tick
  • Include self as first parameter

What this page does

Guards countdown logic to only execute when timer is running.

Part: Foundation

Section: Time Engine

Depends on: Page 26 (tick method exists)

This step is part of the larger process of implementing state-aware countdown.

Code (this page)

python
if self.timer_state.is_running:
            current_time = time.monotonic()

Explanation

  • is_running check prevents countdown when paused
  • time.monotonic() provides clock immune to adjustments
  • Monotonic time never goes backward
  • Only captures timestamp when actually running

Why this matters

Without the guard, timer would count down even when paused. Monotonic time prevents system clock changes from corrupting countdown.

This page will later include monotonic vs wall-clock comparison.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using time.time() instead
  • Checking wrong variable
How to recover:
  • Always use time.monotonic() for elapsed time
  • Check timer_state.is_running

What this page does

Computes the real time elapsed since the previous tick.

Part: Foundation

Section: Time Engine

Depends on: Page 27 (current_time captured)

This step is part of the larger process of drift-free timing.

Code (this page)

python
if self._last_tick_time is not None:
                elapsed = current_time - self._last_tick_time
                self._accumulated_time += elapsed

Explanation

  • Checks previous tick exists (not first tick)
  • Calculates actual elapsed time between ticks
  • Accumulates fractional seconds for precision
  • Handles variable tick intervals gracefully

Why this matters

Without elapsed calculation, countdown would assume perfect 200ms ticks. Accumulation ensures real-time accuracy.

This page will later include accumulated time diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Not checking for None
  • Using = instead of +=
How to recover:
  • Always check is not None first
  • Use += for accumulation

What this page does

Converts accumulated time into countdown decrements.

Part: Foundation

Section: Time Engine

Depends on: Page 28 (time accumulated)

This step is part of the larger process of whole-second countdown.

Code (this page)

python
while self._accumulated_time >= 1.0 and self.timer_state.remaining_seconds > 0:
                self.timer_state.remaining_seconds -= 1
                self._accumulated_time -= 1.0

Explanation

  • while handles multiple seconds if tick delayed
  • Only decrements when full second accumulated
  • Stops at zero to prevent negative
  • Preserves fractional remainder

Why this matters

Without while loop, delayed tick could skip seconds. Zero check prevents negative countdown.

This page will later include decrement diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using if instead of while
  • Missing zero check
How to recover:
  • Use while for multiple seconds
  • Include remaining_seconds > 0

What this page does

Checks if countdown reached zero and alarm hasn't fired.

Part: Foundation

Section: Time Engine

Depends on: Page 29 (countdown decremented)

This step is part of the larger process of triggering completion.

Code (this page)

python
if self.timer_state.remaining_seconds == 0 and not self.timer_state.alarm_triggered:
                self._trigger_alarm()

Explanation

  • Double condition prevents repeated triggers
  • remaining_seconds == 0 detects completion
  • not alarm_triggered ensures one-time execution
  • Delegates to dedicated alarm method

Why this matters

Without `alarm_triggered` check, alarm would fire every tick at zero. Delegation keeps tick loop clean.

This page will later include alarm state diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing not before alarm_triggered
  • Using <= instead of ==
How to recover:
  • Use not self.timer_state.alarm_triggered
  • Use == 0 for exact check

What this page does

Records current timestamp for next tick's calculation.

Part: Foundation

Section: Time Engine

Depends on: Page 30 (alarm check complete)

This step is part of the larger process of timing continuity.

Code (this page)

python
self._last_tick_time = current_time

Explanation

  • Stores current time for next iteration
  • Must happen after all calculations
  • Only inside is_running block
  • Enables accurate elapsed on next tick

Why this matters

Without updating, elapsed would calculate from original start, causing exponential drift.

This page will later include timing update diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Placing outside is_running block
  • Forgetting self. prefix
How to recover:
  • Ensure proper indentation
  • Use self._last_tick_time

What this page does

Triggers visual refresh after processing the tick.

Part: Foundation

Section: Time Engine

Depends on: Page 31 (timing complete)

This step is part of the larger process of UI synchronization.

Code (this page)

python
self._update_timer_display()

Explanation

  • Called every tick regardless of running state
  • Updates countdown, status, and colors
  • Placed outside is_running block (note indentation)
  • Ensures UI always reflects current state

Why this matters

Without calling display update, UI would freeze. Must update every tick for consistent visuals.

This page will later include tick → display flow.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong indentation (inside if)
  • Method name typo
How to recover:
  • Align with _tick method level
  • Use exact name: _update_timer_display

What this page does

Schedules the next tick loop execution.

Part: Foundation

Section: Time Engine

Depends on: Page 32 (display updated)

This step is part of the larger process of continuous timing.

Code (this page)

python
self.root.after(self.TICK_INTERVAL_MS, self._tick)

Explanation

  • root.after() schedules without blocking
  • TICK_INTERVAL_MS (200ms) for smooth updates
  • Method reschedules itself perpetually
  • At method level, outside all conditionals

Why this matters

Without rescheduling, tick runs once and stops. Using `after()` keeps UI responsive.

This page will later include scheduling diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Placing inside conditional
  • Missing self. on method reference
How to recover:
  • Ensure at method level
  • Use self._tick reference

What this page does

Creates the method that synchronizes UI with timer state.

Part: Foundation

Section: UI Rendering

Depends on: Page 32 (called from tick)

This step is part of the larger process of visual feedback.

Code (this page)

python
def _update_timer_display(self):
        """Refresh countdown display and status."""

Explanation

  • Called every tick regardless of state
  • Updates countdown, status, colors, buttons
  • Centralizes all display logic
  • Separates rendering from timing

Why this matters

Without dedicated method, display logic would be duplicated. Centralizing ensures consistency.

This page will later include rendering flow diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Method name doesn't match call
  • Missing self
How to recover:
  • Use exact name: _update_timer_display
  • Include self parameter

What this page does

Renders current remaining time in the countdown label.

Part: Foundation

Section: UI Rendering

Depends on: Page 34 (method exists), Page 24 (formatter exists)

This step is part of the larger process of countdown feedback.

Code (this page)

python
# Update countdown text
        self.countdown_label.config(
            text=self._format_time(self.timer_state.remaining_seconds)
        )

Explanation

  • Calls _format_time() to convert to MM:SS
  • Updates the large countdown label
  • Runs every tick for smooth updates
  • No conditional—always shows current state

Why this matters

Without updating, users wouldn't see time passing. This is the primary visual feedback.

This page will later include countdown update screenshot.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong label name
  • Missing formatter call
How to recover:
  • Use self.countdown_label
  • Always format before display

What this page does

Applies "Time's Up" styling when alarm is active.

Part: Foundation

Section: UI Rendering → Alarm State

Depends on: Page 35 (countdown updated)

This step is part of the larger process of completion feedback.

Code (this page)

python
# Handle alarm state visuals
        if self.timer_state.alarm_triggered:
            self.timer_frame.config(bg="#ffcccc")
            self.countdown_label.config(bg="#ffcccc")
            self.status_label.config(bg="#ffcccc", text="Time's Up!", fg="#cc0000")

Explanation

  • Light red background (#ffcccc) signals completion
  • Dark red text (#cc0000) emphasizes urgency
  • Status switches to "Time's Up!"
  • Uses alarm_triggered flag as gate

Why this matters

Without visual feedback, users might miss completion if sound muted. Red provides unmistakable indication.

This page will later include alarm state screenshot.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Invalid hex colors
  • Missing # prefix
How to recover:
  • Use valid hex: #ffcccc, #cc0000
  • Always prefix with #

What this page does

Restores default visuals when not in alarm state.

Part: Foundation

Section: UI Rendering → Normal State

Depends on: Page 36 (alarm branch defined)

This step is part of the larger process of visual consistency.

Code (this page)

python
else:
            # Normal state visuals
            default_bg = self.root.cget("bg")
            self.timer_frame.config(bg=default_bg)
            self.countdown_label.config(bg=default_bg)
            self.status_label.config(bg=default_bg, fg="black")

Explanation

  • Clears alarm styling after reset
  • root.cget("bg") gets system default background
  • Restores black text for readability
  • Ensures visual matches logical state

Why this matters

Without restoring, red would persist forever. Using `cget` respects system theme.

This page will later include color restoration screenshot.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting to restore fg
  • Hardcoding background color
How to recover:
  • Set fg="black" in else
  • Use cget("bg") for native appearance

What this page does

Determines and applies the appropriate status message.

Part: Foundation

Section: UI Rendering → Status Logic

Depends on: Page 37 (normal styling)

This step is part of the larger process of state communication.

Code (this page)

python
# Determine status text
            if self.timer_state.is_running:
                self.status_label.config(text="Running")
            elif self.timer_state.remaining_seconds < self.DEFAULT_DURATION:
                self.status_label.config(text="Paused")
            else:
                self.status_label.config(text="Ready")

Explanation

  • "Running" when actively counting down
  • "Paused" when stopped with time elapsed
  • "Ready" when at full default duration
  • Uses DEFAULT_DURATION constant for comparison

Why this matters

Without status, users must infer state. Using the constant ensures correct detection at the hardcoded duration.

This page will later include status state diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong comparison value
  • Wrong condition order
How to recover:
  • Use self.DEFAULT_DURATION
  • Check is_running first

What this page does

Enables or disables buttons based on timer state.

Part: Foundation

Section: UI Rendering

Depends on: Page 38 (status updated)

This step is part of the larger process of preventing invalid actions.

Code (this page)

python
# Update button states
        if self.timer_state.is_running:
            self.start_button.config(state=tk.DISABLED)
            self.stop_button.config(state=tk.NORMAL)
        else:
            self.start_button.config(state=tk.NORMAL)
            self.stop_button.config(state=tk.DISABLED)

Explanation

  • Running: disable Start, enable Stop
  • Not running: enable Start, disable Stop
  • Visual feedback matches logical constraints
  • Reset always enabled (not shown)

Why this matters

Without state management, users could click invalid buttons. Disabled state communicates what's allowed.

This page will later include button state screenshots.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using string instead of constant
  • Wrong button names
How to recover:
  • Use tk.DISABLED and tk.NORMAL
  • Match button names from earlier pages

What this page does

Creates the method that handles countdown completion.

Part: Foundation

Section: Control Semantics

Depends on: Page 30 (called from tick)

This step is part of the larger process of completion handling.

Code (this page)

python
def _trigger_alarm(self):
        """Handle alarm when countdown reaches zero."""
        self.timer_state.alarm_triggered = True
        self.timer_state.is_running = False
        self._last_tick_time = None
        self._accumulated_time = 0.0

Explanation

  • alarm_triggered = True makes state sticky
  • is_running = False stops countdown
  • Clears timing variables for clean restart
  • State changes happen regardless of sound

Why this matters

Without sticky alarm, it could fire repeatedly. State must transition regardless of audio.

This page will later include alarm state machine.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting timing variable cleanup
  • Missing one of the state flags
How to recover:
  • Clear both timing variables
  • Set both state flags

What this page does

Plays the system bell when countdown completes.

Part: Foundation

Section: Control Semantics

Depends on: Page 40 (state updated)

This step is part of the larger process of audio feedback.

Code (this page)

python
# Always play alarm sound (Foundation has no toggle)
        self.root.bell()

Explanation

  • root.bell() plays the system alert sound
  • Foundation always plays the sound—no user control
  • Called after state is updated
  • Simple, platform-native audio feedback

Why this matters

Without audio feedback, users might miss completion. Foundation provides no way to disable this—that comes in Configuration stage.

This page will later include audio behavior note.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • No audio hardware (silent failure is OK)
  • Wrong method name
How to recover:
  • Use self.root.bell() exactly
  • Sound may be silent on some systems

What this page does

Creates the method that handles Start button clicks.

Part: Foundation

Section: Control Semantics

Depends on: Page 21 (button references this)

This step is part of the larger process of user control.

Code (this page)

python
def _on_start(self):
        """Handle Start button click."""
        if self.timer_state.is_running:
            return
        if self.timer_state.alarm_triggered:
            return
        if self.timer_state.remaining_seconds == 0:
            return

Explanation

  • is_running guard prevents double-start
  • alarm_triggered guard requires reset after completion
  • remaining_seconds == 0 guard prevents starting exhausted timer
  • Early returns keep code flat and readable

Why this matters

Without guards, users could cause undefined behavior. These enforce valid state transitions.

This page will later include guard decision tree.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing one of three guards
  • Wrong comparison
How to recover:
  • Include all three guards
  • Use separate if/return for each

What this page does

Begins countdown timing after passing all guards.

Part: Foundation

Section: Control Semantics

Depends on: Page 42 (guards defined)

This step is part of the larger process of running state transition.

Code (this page)

python
self.timer_state.is_running = True
        self._last_tick_time = time.monotonic()
        self._accumulated_time = 0.0

Explanation

  • is_running = True activates tick countdown logic
  • _last_tick_time establishes timing reference
  • _accumulated_time = 0.0 ensures clean start
  • Monotonic time prevents clock interference

Why this matters

Without setting `is_running`, tick would ignore countdown. Without timing setup, first second could be wrong.

This page will later include Ready → Running diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Using time.time() instead
  • Forgetting to clear accumulated
How to recover:
  • Use time.monotonic()
  • Set _accumulated_time = 0.0

What this page does

Creates the method that pauses the countdown.

Part: Foundation

Section: Control Semantics

Depends on: Page 22 (button references this)

This step is part of the larger process of pause functionality.

Code (this page)

python
def _on_stop(self):
        """Handle Stop button click."""
        if not self.timer_state.is_running:
            return

        self.timer_state.is_running = False
        self._last_tick_time = None
        self._accumulated_time = 0.0

Explanation

  • Guard: stopping stopped timer does nothing
  • is_running = False pauses countdown
  • Clears timing variables
  • Preserves remaining_seconds (true pause)

Why this matters

Without guard, stop could interfere. Without preserving remaining, pause would become reset.

This page will later include Running → Paused diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Missing guard
  • Resetting remaining_seconds
How to recover:
  • Check is_running before stopping
  • Only modify timing variables

What this page does

Creates the method that returns timer to ready state.

Part: Foundation

Section: Control Semantics

Depends on: Page 23 (button references this)

This step is part of the larger process of state reset.

Code (this page)

python
def _on_reset(self):
        """Handle Reset button click."""
        self.timer_state.is_running = False
        self.timer_state.alarm_triggered = False
        self.timer_state.remaining_seconds = self.DEFAULT_DURATION
        self._last_tick_time = None
        self._accumulated_time = 0.0

Explanation

  • Stops any running countdown
  • Clears sticky alarm flag
  • Restores hardcoded default duration
  • Clears all timing bookkeeping
  • Safe to call from any state

Why this matters

Without reset, app restart needed after alarm. Using `DEFAULT_DURATION` returns to the hardcoded starting value.

This page will later include Any State → Ready diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Wrong duration constant
  • Forgetting alarm_triggered
How to recover:
  • Use self.DEFAULT_DURATION
  • Clear all five values

What this page does

Creates the startup function that launches the application.

Part: Foundation

Section: Entry Point

Depends on: All previous pages

This step is part of the larger process of making the app runnable.

Code (this page)

python
def main():
    root = tk.Tk()
    app = StudyTimerApp(root)
    root.mainloop()

Explanation

  • Creates Tk root window
  • Instantiates application controller
  • Starts event loop (blocks until close)
  • Encapsulates complete startup

Why this matters

Without main function, startup would be at module level. This encapsulates the three-step launch.

This page will later include startup sequence diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Forgetting mainloop()
  • Wrong order
How to recover:
  • Always end with mainloop()
  • Create root, then app, then loop

What this page does

Ensures app runs only when executed directly.

Part: Foundation

Section: Entry Point

Depends on: Page 46 (main exists)

This step is part of the larger process of module reusability.

Code (this page)

python
if __name__ == "__main__":
    main()

Explanation

  • Allows importing without auto-launch
  • Standard Python script pattern
  • Keeps module reusable
  • Calls main only on direct execution

Why this matters

Without guard, importing for testing would launch GUI. This is Python best practice.

This page will later include import vs execution diagram.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

⚠ If something breaks here

Common issues at this step:
  • Typo in __name__ or "__main__"
  • Forgetting to call main()
How to recover:
  • Use double underscores
  • Include parentheses: main()

What this page does

Provides the complete code structure for verification.

Part: Foundation

Section: Verification

Depends on: All previous pages

This step is part of the larger process of ensuring correctness.

Code (this page)

python
# Complete Foundation code should match this structure:
# - 3 imports (tkinter, time, Optional)
# - TimerState class with 3 attributes
# - StudyTimerApp class with DEFAULT_DURATION constant
# - All methods defined
# - main() function and entry guard

Explanation

Why this matters

This checkpoint ensures all code is correct before proceeding. Every feature should work.

✓ Checkpoint

After this page, you should be able to:

If this is not true, stop and review before continuing.

What this page does

Explanation

Why this matters

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What this page does

Confirms the Foundation stage is fully complete.

Explanation

Why this matters

Contents